Michael. B. Chamunorwa
Kontakt
Michael. B. Chamunorwa
Forschungs und Entwicklungsingenieur
Michael ist Forschungs und Entwicklungsingenieur und Doktorand unter der Leitung von Prof. Dr. Susanne Boll.
Er hat einen Bachelor of Technology mit Auszeichnung: Software Engineering und einen Master of Computer Science von der Namibia University of Science and Technology. Darüber hinaus verfügt er über umfangreiche akademische Erfahrung in afrikanischen und europäischen Kontexten und kombiniert Fachwissen in den Bereichen Software Engineering, Produktforschung und Mensch-Computer-Interaktion.
In der Vergangenheit hat er gemeinsam mit marginalisierten Gemeinschaften in Namibia digitale Werkzeuge für den Kulturerhalt entwickelt. Sein Promotionsthema mit dem Titel „Designing User Interfaces Embedded in Everyday Objects for Rich interaction" konzentriert sich auf die Gestaltung und Bewertung von Tangible User Interfaces (TUIs) für die Steuerung von Smart Home, wobei ein besonderer Schwerpunkt auf der verkörperten Interaktion und der Wiederverwendung von Alltagsgegenständen als alternative Benutzerschnittstellen für die Steuerung von Smart Home liegt. Michaels Forschung untersucht, wie die sekundären Möglichkeiten von Alltagsgegenständen genutzt werden können, um neue Schnittstellen zu realisieren und möglicherweise die Benutzererfahrung in modernen Smart Homes zu verbessern.
Publications
2024
Michael Chamunorwa, Heiko Müller, and Susanne Boll. 2024. The Hidden Potential: Reimagining Household Items as Smart Home Interfaces. In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (MUM '24). Association for Computing Machinery, New York, NY, USA, 519–522. https://doi.org/10.1145/3701571.3703371
2023
Pantea Sanei Ganjeh, Michael Bosomefi Chamunorwa, Abhinand Parambil Gopal, and Santosh Mutyala. 2023. Vasi-Light: Using Everyday Decorative Items as Smarthome Interfaces. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM '23). Association for Computing Machinery, New York, NY, USA, 565–567. https://doi.org/10.1145/3626705.3631879
Michael Chamunorwa, Mikolaj P. Wozniak, Susanna Krämer, Heiko Müller, and Susanne Boll. 2023. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control. Proc. ACM Hum.-Comput. Interact. 7, MHCI, Article 198 (September 2023), 24 pages. https://doi.org/10.1145/3604245
2022
Michael Chamunorwa, Mikołaj P. Wozniak, Sarah Vöge, Heiko Müller, and Susanne C.J. Boll. 2022. Interacting with Rigid and Soft Surfaces for Smart-Home Control. Proc. ACM Hum.-Comput. Interact. 6, MHCI, Article 211 (September 2022), 22 pages https://doi.org/10.1145/3546746
2021
Michael Chamunorwa, Lisa-Maria Müller, Tjado Ihmels, Dennis Diekmann, Heiko Müller, and Susanne CJ Boll. 2021. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR. Interactive Surfaces and Spaces. Association for Computing Machinery, New York, NY, USA, 21–24. doi.org/10.1145/3447932.3490524
Jonah-Noël Kaiser, Thu Marianski, Marco Muras, and Michael Chamunorwa. 2021. Popup Observation Kit for Remote Usability Testing. In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Association for Computing Machinery, New York, NY, USA, 233–235. doi.org/10.1145/3490632.3497871
2020
Michael Bosomefi Chamunorwa, Heike Winschiers-Theophilus, and Tariq Zaman. 2020. Bridging Internet Coverage Gaps among Nomadic Pastoralists in Namibia. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion). Association for Computing Machinery, New York, NY, USA, 179–183. DOI:doi.org/10.1145/3393914.3395873
Naska Goagoses, Heike Winschiers-Theophilus, and Michael Bosomefi Chamunorwa. 2020. The (Potential) Role of Technology for Young Children’s Social-Emotional Learning: During and Beyond the COVID-19 Pandemic. Digit. Gov.: Res. Pract. 2, 1, Article 13 (December 2020), 6 pages. DOI: doi.org/10.1145/3429986
Supervised projects
2021
- SweetSpots: an AR platform to visualize easily accessible and non-cluttered areas on table-like surfaces using augmented reality to assess suitable interaction areas. Sweet Spots provides designers and researchers with a tool to visualize their ideas and to take the exploration of key parameters that make an interaction area a Sweet Spot. Work was later published at the ACM International Conference on Interactive Surfaces and Spaces in 2021 and can be accessed here. AR/VR; Lisa-Maria Müller, Tjado Immels, Dennis Diekmann
- Popup Observation Kit: A self assembly and affordable mobile usability lab for running remote usability and otehr studies. It was useful during the pandemic when labs could not be used and available observation kits were too expensive and complicate. Work was later published at the ACM International Conference on Mobile and Ubiquitous Multimedia 2021 and can be accessed here. HCI; Jonah-Noël Kaiser, Thu Marianski, Marco Muras
- ARCraft Emergency: VR Simulator for training air stewards on emergency evacuation procedures. AR/VR; Jan Hakemann, Saïd-Ali Hachim, Christoph Claußen
- Visi-Cycler: A pair of elastic armbands with LEDs to improve visibility when cyclists make hand turn signals in poor lighting. Gyroscopes control the automatic activation of the LEDs whenever they sense hands being raised. Makers Lab; Jonah-Noël Kaiser, Thu Marianski, Angelique Daudrich
- Mixed Reality Picasso: An AR application to turn any indoors open space into an informative popup gallery showing Pablo Picasso's work through his different transitions from 1901-1919
- Digital Love: A pair of teddy bears with embedded sensors and Raspberry Pi's for more tangible communication between couples in long distance relationships. Couples can send each other messages and well wishes by interacting with the palms, bellies etc. and the opposite teddy receives the signal informing the partner their other half is thinking of them. HCI; Ina Krefting, Marc Pollman, Rene Kuchenbuch.
2022
- DJ Touchy Blocks: Collaborative musical instrumets kit using capacitive touch. Installation was a conversation starter in public spaces as society was slowly returning to activities previously curtailed during the COVID-19 Global pandemic. Makers Lab; Fernando Torres Sontay, Rohitashva Jhala, Ali Shabani Sefiddashti
- Air Quality Sensor: a indoors air quality sensor that informs residents when to ventilate/airate their room to prevent mould and also ensure good indoor air quality. HCI; Lukas Focken , Christina Geibel
Bird Feeder: an automated bird feeder that dispenses different types of feed based on the bird’s weight. The device’s mechanism guarded against wastage and prevented dispensing feed to squirrels and other rodents. It automatically captured photos during feeding and sent them to a telegram channel for bird lovers. Makers Lab; Max Stargardt, Patrick Thole, Lukas Panneke
2023
- Vasilight: an ornamental vase etched with capacitive touch ink patterns and an embedded microcontroller for controlling smart lights in the home. Work was later published at the ACM International Conference on Mobile and Ubiquitous Multimedia 2023 and can be accessed here. Makers Lab; Santosh Mutyala, Pantea Sanei Ganjeh, Abhinand Parambil Gopal
Project
Rich Interactive Materials for Everyday Objects in the Home - RIME.
Teaching
- Virtual and Augmented Reality Lab (inf174) Project Supervision Winter Semester 2020/21, Summer Semester 2021
- Experiments and Studies (inf972) Tutor Winter Semester 2020/21, 2024/25
- Makers’ Lab - "Things that Think" (inf175) Project Supervision & Tutoring Summer Semester 2021, 2022, 2023
- Human Computer Interaction (inf100) Project Supervision & Tutor Summer Semester 2021, 2022, 2023
Masters thesis Co-supervision
- End User Perspective on Using Everyday Objects for Smart Home Input.
- Couch Potato: Exploring Couches as Interactable Devices Within a Smart Home Environment.